Slot Cars Adelaide
Details of Race Control using the Track Mate System. DS system is used as a back up for teh Enduro .
This is an explanation of procedure for running the races as a race controller -
It would also be worth anybody competing to read this as it explains the system for running the races at FPR This explanation is for a Teams Enduro on 2 separate 4 lane tracks
Four rounds are run - 2 on each track.
Set up the race . ( after drivers or teams and the race has been formatted)
All teams are entered as driver so you do not have to worry about that.
The race set up is fairly straightforward off the menu .
1. after the race is finished First export and then race screen display then the export from the options menu. Then exit the race day screen with the red cross
2. Remove all Teams from the “drivers” selection box - there is a button called “remove all” to do this or with a small number they can be slid i=off n=back to the main drivers list
3. Bring in the teams in your round from the available teams list.
Maybe try to jumble the team selection order from what it was on the first track - FPR in your case. Although there are only 3 teams in your group.
it is good to change the neighbours in the lanes a bit.
4. Make sure to change the race to the correct round that it is running . If it is the second round then make sure round 2 race appears in the box . Then cross check the screen details to see all are correct
This makes it easier to follow the Excel sheets afterwards as they are marked with the correct round number.
5. The way I have it organized the correct name of the track should also appear on the screen and on the Excel race result sheet.
Once the race & team selection is correct you can select start race.
6. The main scoring computer is connected to track mate on both tracks . The secondary back up is connected to the DS system . Both have tp start the race at about the same time .
I Will explain how to in race procedure below.
7 The back up computer has to be set up to mirror the main Track Mate computer on the race screen . It has to have the teams selected in the same order as the main
computer & with the same round number displayed on the race day screen.
Running the Heats of the race ( or round )
1. The DS go button is pressed first . the DS box itself will beep 4 or 5 times . At this point the finger should be on the space bar of the main Track Mate computer& push it. This means the start lights on the main & back up computer should be close to the same start. possibly 1 or 2 seconds difference is no problem.
2. When the green light appears on the screen & go is called on the main computer ( audio on the back up is disconnected) the same should be happening
on the back up computer. The countdown clock will start operating on both screens with maybe a second or so difference .
3. If something gets out of sync or there is a false hit the space bar on the main computer (Track Mate) . This will stop the cars & the race .
The DS can be stopped but that is not critical as it will reset again at the restart.
4. To get the cars back to the start line you will have to give power on the key board of the main with the keys colored green. This switches on the power relay.
One has to be held down while the other is pushed.The power relay is switched off at the end of the race time by the Main computer through Track Mate
5 Now that the race is to be restarted the Space bar WILL NOT WORK to restart. You have to go to the file pull down menu & restart from there. But again the DS
needs 2 pushes of the go button - one to reset the DS the next to start. When the DS beeps stop mouse select the start heat in the main computer drop down menu.
The next heat start you should be able to use clear & then start with the space bar. It only will not work on the space bar once roy have decide to cancel that
heat & restart. It will work if just pausing but we avoid pausing unless absolutely necessary . in this case you would have to pause the DS as well.
Race heat concluded.
1. The cars have to remain in there finishing position when the power is cut by the timing relay.
2. The laps are recorded on the manual recording sheet as they appear on the screen by the designated recorder and the team managers on there lap sheets.
3. The cars are then moved to the adjacent lane as indicated on the Next Heat small box on the screens.
4. When the new drivers are in place & the cars have the correct lane sticker.
5, Go back to #1 of “Running the heats of the Race” above
Race ( Round) over
1. The first thing is to EXPORT ( not save) the race results to an Excel file which has the DESKTOP as its destination .
This is selected in the first pull down column .
2. Then in the pull down “windows” select the RACE RESULTS screen . Give a chance for the official recorder to note the totals as well as the team managers.
3. Go to the OPTION pull down column . Select “stats” . On the resulting screen select the race & round just held so it is highlighted .
4. EXPORT ( not save) the correct file is an excel file with a destination of the DESKTOP.
We are now ready to go back to Race Set up for the next round - on the other track.
I hope I have covered most of the details a race controller needs to know . There are plenty of other things tag can show there ugly head during the event - I will have to fix them.
There will be no restart for missed laps . the team manage must report them immediately after the heat if they have not been recorded.
The program allows laps to be added or subtracted at the end of each heat. - This correction works ok for timed races
i will forward this to the other budding race controllers so they can try to understand how it all works from the Race Control seat.
FPR 1/24th Vintage Car Rules
Thanks to Mike F. FPR Scrutineer for reviewing the FPR vintage rules.
Please send any comments or concerns to John and I will forward to Mike
Email: [email protected]
FPR 1/24 Vintage Classes - Rules
FULHAM PARK RACEWAY -
1/24 VINTAGE RACING RULES (updated June 2014)
FPR Vintage Class 1
1/24 Scale Front Engin Open Wheel Racing Cars to 1960
1. ANY VACUUM FORMED OR PLASTIC MOLDED BODY IN 1/24TH SCALE REPRESENTING A FRONT ENGINED GRAND PRIX OR FORMULA 1 CAR RACED IN THE VINTAGE ERA UP TO 1960. 2. THIS INCLUDES FRONT ENGINED INDIANAPOLIS 500 RACING CARS RACED BEFORE 1970. 3. MODELS OF REAR ENGINE GRAND PRIX CARS PRIOR TO 1945 ARE ALSO ALLOWED. 4. THE BODY MUST BE PAINTED AND DETAILED IN RACING LIVERY AND INCLUDE AN INTERIOR AND
DRIVER FIGURE REPRESENTATIVE OF THE VINTAGE ERA. 5. THE MODEL CAN HAVE ANY CHASSIS OF INLINE MOTOR CONFIGURATION INCLUDING HOME MADE
CHASSIS.
6. A MAXIMUM OF 150G TOTAL WEIGHT IS ALLOWED FOR THE CAR INCLUDING ADDED BALLAST. 7. MAXIMUM FRONT & REAR TYRE AND WHEEL WIDTH 12MM. 8. SOLID RUBBER TIRES ONLY. NO SPONGE TIRES ALLOWED. 9. OVERALL MAXIMUM TRACK WIDTH 70 MM FRONT AND REAR. 10. ANY SLOT CAR MOTOR CAN BE FITTED. 11. MOTORS TO DRAW A MAXIMUM OF 3 AMPS OPERATING WITH NO LOAD.
FPR Vintage Class 2
1/24 Scale Vintage Rear Engined Formula 1 Cars to 1970
1. MUST BE A STANDARD CAR AS MANUFACTURED BY COX, STROMBECKER, MONOGRAM, RUSSKIT, RINNALI & ATLAS.
2. THE MODEL IS TO REPRESENT A FORMULA 1 CAR THAT COMPETED BEFORE 1970 & MUST INCLUDE AN INTERIOR & DRIVER FIGURE REPRESENTING THE ERA IN WHCH THE FULL SIZED CAR RACED.
3. THE MODEL CAR IS TO CONSIST OF COMPONENTS AS ORIGINALLY MANUFACTURED.
4. SOLID RUBBER REAR TIRES ONLY
5. MAXIMUM REAR TIRES AND WHEEL WIDTH 12MM
6. MAXIMUM REAR TRACK 65MM
7. MOTORS TO DRAW MAXIMUM OF 3AMPS OPERATING WITH NO LOAD
8. A MAXIMUM OF 150G TOTAL WEIGHT IS ALLOWED FOR THE CAR INCLUDING ADDED BALLAST.
FPR Vintage Class 3
1/24th Scale Vintage Cox GT & Sports Cars
1. MUST BE A STANDARD CAR AS ORIGINALLY MANUFACTURED BY COX
2. ONLY THE COX SIDEWINDER CAST MAGNESIUM CHASSIS IS ALLOWED
3. NO CHASSIS MODIFICATIONS ARE ALLOWED
4. A MAXIMUM OF 150G TOTAL WEIGHT IS ALLOWED FOR THE CAR INCLUDING ADDED BALLAST..
5. CAR MUST INCLUDE INTERIOR & DRIVER FIGURE REPRESENTING THE ERA
6. CHASSIS MUST CLEAR TRACK BY A MINIMUM OF 2MM
7. SOLID RUBBER REAR TYRES ONLY
8. MAXIMUM REAR TYRES 12 MM
9. MAXIMUM REAR TRACK 75 MM
10. MOTORS TO DRAW MAXIMUM OF 3AMPS AT ANY VOLTAGE WITH NO LOAD.
FPR Vintage Class 4
1/24th Scale Production Classic GT & Sports Cars to 1970
1. A BODY OF A SPORTS OR GT CAR RACED UP TO 1970. THE BODY MUST BE REPRESENT THE SAME TYPE OF CARS OF WHICH THE MODELS WERE MANUFACTURED WITH ORIGINALY.
2. THE BODY MUST BE EITHER VACUUM FORMED OR MOLDED PLASTIC AND FITTED WITH A DRIVER AND INTERIOR. THE BODY IS TO BE OF THE SAME TYPE OF MATERIAL AS WHEN THE MODEL WAS MANUFACTURED
3. THE CHASSIS MUST BE ORIGINAL. THE COMPONENTS, INCLUDING THE MOTOR & GEARING MUST BE OF THE SPECIFiCATION THE MANUFACTURER USED IN PRODUCTION OF THE MODEL
4. WHEELS ARE TO BE 1/24TH SCALE AND APPEAR LIKE THE WHEELS FITTED TO THE FULL SIZE CAR THE MODEL REPRESENTS.
5. SOLID RUBBER REAR TIRES ONLY OF THE DIMENSIONS OF THE ORIGINAL MANUFACTURE WITH A TOLERANCE OF 2 MM
6. MAXIMUM REAR TYRE AND RIM WIDTH IS AS THE ORIGINAL MANUFACTURER'S SPECIFICATION WITH A TOLERANCE OF 2 MM.
7. MAXIMUM OVERALL TRACK 80MM FRONT AND REAR.
8. AXLE SIZE IS OPEN.
9. GEARING RATIO IS AS PRODUCED AS STANDARD MANUFACTURE.
10. NO BALL RACE BEARINGS , ONLY BUSHES ARE ALLOWED UNLESS PRODUCED WITH OTHER BEARINGS ORIGINALLY
11. MOTORS TO DRAW MAXIMUM OF 3 AMPS AT ANY VOLTAGE
12. CHASSIS AND COMPONENTS MT CLEAR TRACK BY A MINIMUM OF 2MM
13. A MAXIMUM OF 150G TOTAL WEIGHT IS ALLOWED FOR THE CAR INCLUDING ADDED BALLAST.
FPR Vintage Class 4B - GT / Sports sub class
1/24th Scale Classic GT & Sports Cars to 1970
1. ANY PLASTIC BODY OF A SPORTS OR GT CAR RACED UP TO 1970
2. MUST INCLUDE A DRIVER FIGURE & INTERIOR. A(FULL PLASTIC INTERIOR IS
PREFERRED ALTHOUGH A 3D VAC FORM INTERIOR IS ALLOWED
3. ANY CHASSIS TYPE ALLOWED INCLUDING HOME MADE
4. WHEELS ARE TO BE 1/24TH SCALE AND APPEAR LIKE THE WHEELS FITTED TO THE FULL SIZE
CAR THE MODEL REPRESENTS.
5. SOLID RUBBER REAR TIRES ONLY.
6. MAXIMUM REAR TYRE AND RIM WIDTH 16 MM.
7. MAXIMUM OVERALL TRACK 80MM FRONT AND REAR.
8. AXLE SIZE IS OPEN.
9. GEARING RATIO IS OPEN.
10. NO BALL RACE BEARINGS , ONLY BUSHES ARE ALLOWED
11. MAXIMUM CURRENT DRAW OF THE MOTOR IS TO BE LESS THAN 3 AMPS WITH NO LOAD.
12. CHASSIS AND COMPONENTS MUST CLEAR TRACK BY A MINIMUM OF 2MM
13. A MAXIMUM OF 150G TOTAL WEIGHT IS ALLOWED FOR THE CAR INCLUDING ADDED BALLAST.
FPR Vintage Class 5
1/25 & 1/24 Scale Stock Car Class.
1. A PLASTIC RESIN MOLDED 1/25TH OR 1/24 TH SCALE MODEL OF A CAR THAT COMPETED IN
THE AMERICAN N.A.S.C.A.R . RACING EVENT HELD BETWEEN 1960 TO 1975.
2. THE CAR IS TO INCLUDE AN INTERIOR AND DRIVER . THIS CAN BE EITHER RESIN MOLDED OR
3D VACUUM FORMED.
3. THE CHASSIS IS TO BE INLINE OR SIDEWINDER CONFIGURATION.
4. THE CHASSIS CAN BE AS ORIGINALLY PRODUCED BY A MANUFACTURER OF SLOT CAR
EQUIPMENT OR A HOME BUILT CHASSIS.
5. THE WHEEL RIMS CAN BE EITHER CAST “MAGS” OR HAVE INSERTS FITTED AND BE 1/2
4TH SCALE, REPRESENTING WHEELS AS FITTED TO THE FULL SIZE CAR.
6. SOLID RUBBER TIRES ONLY FRONT AND REAR WITH A MAXIMUM WIDTH OF 12MM
7. MAXIMUM OVERALL TRACK IS 80MM FRONT & REAR.
8. THE MOTOR CAN BE ANY TYPE BUT MUST HAVE A CURRENT DRAW OF LESS THAN
3 AMPS WITH NO LOAD
9. A MAXIMUM OF 200G TOTAL WEIGHT IS ALLOWED FOR THE CAR INCLUDING ADDED BALLAST.
10. GEARING RATIO IS OPEN
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